In Neumorphism, the User interface is designed by tracking the movement of light in a 3D space.
A few common identifiers of Neumorphism:
- Neumorphic elements sit right on top of the background surface and pretend to extrude from the background.
- They are usually a raised shape made from the very similar material as the background. When we look at it from the side we see that it doesn’t “float”.
- There’s a strict color system adherence; in many cases the buttons have the same color of that of the background.
- Buttons are embedded into the User interface, either they’re embossed or debossed
Neumorphism’s goal is to replicate the real world with respect to light. So, a lot of attention is paid to the direction of light, highlights, and shadows.
Apple has backed this new design style even though Flat Design was widely celebrated because it was simpler and easier to create. Flat design, with its wide color schemes and borders offered a lot of clarity. But, Neumorphism focuses on blending elements with the background as much as possible.
Since Neumorphism primarily plays with shadows, if used wrongly or erroneously, it can make little to no impact on the user interface design.
The skills required for Neumorphism are quite high so adoption could be slow.